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Ultimate League Rules

Updated March, 2023

Please note that occasionally, games may be re-scheduled outside of the normal league time frame due to Stinger game and event obligations.

For any league-related questions, please email

  1. The Concordia Intramural Ultimate League (CIUL) is open to students, staff, faculty, alumni and the public.
  2. The spirit of the league is to provide its participants with a positive recreational experience incorporating a high spirit of sportsmanship, fair play, and mutual respect between players.
  3. The league is co-ed. There must be a minimum of two women/female-identifying players on the field, and three open positions (any gender identity).
  4. All players must be fully REGISTERED to participate in the league. Once the team captain has registered the team into the league, individual team members must complete their registration before the registration deadline. Team captains agree to have their names and email addresses shared with other team captains for ease of communication.
  5. All team members are encouraged to wear jerseys that share a colour. It is recommended that every player brings a light and a dark every game. Jerseys are the responsibility of the team, and not the Department of Recreation and Athletics.
  6. Team captains must complete the game sheet prior to the start of the game. Team captains are the only players who can consult with game officials.
  7. Concordia Ultimate is played between two teams of five players each (5v5), with substitutions "on the fly".
  8. When a team is aware in advance that they will default/forfeit a game, the captain must inform, in writing, the League Coordinator ( as well as the captain of the opposing team, with as much notice as possible. Teams that forfeit will lose that game 30-0.
  9. Captains/team members are not permitted to write into the League Coordinator with complaints until 24+ hours following the game in question. This will be referred to as the ‘cooling off period’.
  10. The Department of Recreation and Athletics reserves the right to request that a team change their team’s name if it is deemed inappropriate.

Combining the non-stop movement and athletic endurance of soccer with the aerial passing skills of football, a game of Ultimate is played by two seven-player squads with a high-tech plastic disc on a field similar to football. The object of the game is to score by catching a pass in the opponent's end zone. A player must stop running while in possession of the disc but may pivot and pass to any of the other receivers on the field. Ultimate is a transition game in which players move quickly from offense to defense on turnovers that occur with a dropped pass, an interception, a pass out of bounds, or when a player is caught holding the disc for more than ten seconds. Ultimate is governed by Spirit of the Game™, a tradition of sportsmanship that places the responsibility for fair play on the players rather than referees. Ultimate is played in more than 42 countries by hundreds of thousands of men and women, girls and boys. (Source:

  1. The Field - A rectangular shape with endzones at each end. A regulation field is 110 yards by 40 yards, with endzones 20 yards deep. The Stinger Dome field is 60 yards by 30 yards, with endzones 10 yards deep.
  2. Initiate Play - Each point begins with both teams lining up on the front of their respective endzone line. The defense throws ("pulls") the disc to the offense. A regulation game has seven players per team. With Concordia Ultimate, we play with a five-person team and only 2 pulls per game, to start the game and the second half.
  3. Scoring - Each time the offense completes a pass in the defense's endzone, the offense scores a point. Play is initiated after each score.
  4. Movement of the Disc - The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count. We will be using a stall count of 10 seconds.
  5. Change of possession - When a pass is not completed (e.g., out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.
  6. Substitutions - In a regulation game, players not in the game may replace players in the game after a score and during an injury timeout. We will have substitutions "on the fly".
  7. Non-contact - No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
  8. Fouls - When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
  9. Self-Officiating - Players are responsible for their own foul and line calls. Players resolve their own disputes.
  10. Spirit of the Game - Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.

All incidents taking place before, during, or following a match are reviewed by the League Management and supplemental actions may be assessed following the conclusion of the review.

The following additions to the "10 Simple Rules" are adapted from the Montreal Ultimate Association’s “Rules of 5-on-5, Substitute on the Fly Ultimate, 2011 Edition” with a few minor modifications.

( Keep in mind that this document is only an appendix to the Official Rules of Ultimate 11th Edition You need a good knowledge of the 11th Edition Rules for a complete understanding of the rules of play, and all Concordia Captains should be familiar with both the Official Rules of Ultimate, 11th Edition as well as the “Rules of 5-on-5” Differences from the Rules of Ultimate 11th Edition.

  1. There are five players per team on the field: three open-matching and two female(-identifying) matching players.
  2. The brick mark is at the front middle of each end zone.
  3. Games are timed. Two halves of 30 minutes. Teams can take half time timeout for as long as two minutes. The timekeeper will blow the whistle to signal the beginning and the end of each half. A double whistle will indicate that there are five minutes remaining in the game. A triple whistle at the end of the game signals the end of the game. One time-out per half (60 seconds), and no time-outs in the final five minutes of the game. To call a time-out in the final five minutes is prohibited and results in a turnover. The disc is automatically dead on the whistle for half and the end. Ties are possible.
  4. One pull starts each half. There are no pulls between points. A player who scores raises the disc to indicate a point, and then places the disc GENTLY at the point of contact where the goal was scored. A member of the team becoming offense must put the disc back into play within 10 seconds (if within three meters, 20 seconds outside of three meters) after the disc is placed on the ground. They may not walk it up to the line. The disc can be walked up to the line if there was a turnover in the endzone.
  5. After 10 or 20 seconds elapsed, a defensive player within three metres of the disc may announce ‘disc in’ and initiate and continue the stall count regardless of the actions of the offense.
  6. If a substitution results in too many players on the field, it is a violation that may only be called by the infracted team by announcing loudly, “too many players!” or “violation!” The result is a stoppage of play, and the team called for this infraction must immediately remove the excess player(s) from the field. If the team called for this infraction was in possession of the disc, the result is a reserve brick. The person with possession brings the disk to their respective endzone line. Every other player can reposition themselves similar to a post time out call. The defense puts the disk back in play after the offense and defense are ready.
  7. Games begin at the pre-determined time. If a team is not ready to play at the start of the game, the other team may immediately assess one point if they have all their players on the line ready to play. They may assess an additional point at two-minute intervals.
  8. Foot blocks are permitted by default. Team captains may mutually agree to play without foot blocks. A foot block is defined as an attempt by the defender within 3 metres of the thrower to block a throw with his/her foot or leg raised off the ground. An attempted foot block is treated as a foul on the marker.

Any player violating the safety policy of the league can be expelled from the league. We ask that the captains remind their players before each and every game about the safety guidelines and to respect and abide by them.

  1. All replacement players will be chosen at the discretion of the captain. Captains should choose replacements who are equivalent to the players they are replacing. If the replacement player(s) skill level is high enough to create a disadvantage for the other team, then captains of both teams must verbally agree on such a substitution.

  1. 2. A policy concerning replacement players during the playoffs will be provided to the captains before the playoffs begin.

PLEASE NOTE: Any harassment of a league official whether it is of a physical or verbal nature (threat), will be subject to the following conditions:

  1. As a minimum, a one-year suspension from the date of the infraction for all Campus Recreation activities, with no refunds issued.
  2. The suspended player must then re-apply for re-instatement (in writing) to the Manager, Campus Recreation after the termination of the suspension.

Note: Any player who refuses to produce an I.D. card when requested by League officials will automatically be released from the league, with no refunds issued.


** ALL captains must disclose the contents of the waiver noted below to ALL players on their respective team prior to the start of the season and/or game in the case of spare players.

All team captains, leaders and/or other persons responsible for groups using Concordia University’s Recreation and Athletics facilities are responsible for communicating the following important information to individual participants under their responsibility and/or supervision.

Team Captains and/or Rental Group leaders hereby declare and warrant that they have communicated the following warnings to participants:

All participants recognize and accept that their participation in activities, offered or taking place on Concordia University’s Recreation and Athletics facilities, including the programs, classes and equipment not limited to the Loyola Campus Arena, Stinger Dome, weight room, outdoor playing fields and gymnasium, is solely at the risk of each individual participant. All participants recognize and accept all liability for any injury, accident or loss of personal property and hereby release Concordia University, its agents, representatives and employees from all liabilities for any direct, special, incidental, consequential, punitive or exemplary damages, regardless of the form of action arising from or related to by our use of the facilities or our participation in the activities held in these facilities and/or offered by the facilities, except for claims or losses resulting from willful misconduct or gross negligence of Concordia University, its agents, representatives and employees. Participants must be in good physical condition and must have appropriate insurance coverage including medical coverage.

Participants agree to follow the facilities' instructional guidelines and to abide by all University policies and Codes, as applicable, regardless of whether they are members of the University community. Participants agree and accept that if they fail to abide by said University Policies and Codes as well as all applicable laws and regulations, their access to the facilities, equipment and/or participation in a program, if applicable, may be immediately cancelled and/or revoked and their access to the premises, use of the equipment and right to participate in a program in the future access, may be denied.

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