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Dr. Anil Ufuk Batmaz, Computer Science & Software Engineering

Thesis supervisor Unavailable
  • Assistant Professor, Computer Science and Software Engineering

Research areas: Virtual Reality, Augmented Reality, Human-Computer Interaction, 3D User Interfaces, Training Systems, Simulators, Gamification

Contact information

Biography

Degrees

Bachelor of Science, Electrical and Electronics Engineering, 2007-2011
Master of Science, Electrical and Electronics Engineering, 2011-2013
Philosophy of doctorate, Biomedical Engineering, 2015-2018

Teaching activities

SOEN 7761 Intelligent User Interfaces

SOEN 6751 Human Computer Interface Design

COMP 476 Advanced Game Development

COMP 376 Introduction to Game Development

SOEN 357 User Interface Design

Publications

Book Chapters

B1.  Batmaz AU, Stuerzlinger W (2022) Rotational and PositionalJitter in Virtual Reality Interaction. In: Simeone, A., Weyers, B.,Bialkova, S., Lindeman, R.W. (eds) Everyday Virtual and Augmented Reality.Human–Computer Interaction Series. Springer, Cham. 

Journal Articles

  1. Borhani Z, Holen E, Sinclair Williams A, Barrera Machuca MD, Batmaz AU, Kelley B, Zhou X, G. Rhodes M, Ortega FR (2026) Recall This Gesture? Investigating Gesture Memorability in Extended Reality. IEEE Transactions on Visualization and Computer Graphics (TVCG), 12 Pages.
  2. Hu X, Perusquia-Hernandez H, Barrera Machuca MD, Batmaz AU, Zhang Y, Stuerzlinger W, Kiyokowa k (2026) Varifocal Displays Reduce the Impact of the Vergence-Accommodation Conflict on 3D Pointing Performance in Augmented Reality Systems. arXiv preprint arXiv:2602.05129
  3. Reyes J, Massoumi M, Batmaz AU, Kersten-Oertel M (2026) Shades of Uncertainty: How AI Uncertainty Visualizations Affect Trust in Alzheimer's Predictions. arXiv preprint arXiv:2602.01264.
  4. Gemici M, Hatira A, Phadnis V, Batmaz AU (2025) Gaze Analysis in Early Warning Visual Feedback System for Hand Tracking Failures in Virtual Reality. IEEE Access
  5. Wei Y, Shi R, Shang S, Batmaz AU, Hui P, Liang HN(2025) Reevaluating the Gaze Cursor in Virtual Reality: A Comparative Analysis of Cursor Visibility, Confirmation Mechanisms, and Task Paradigms. IEEE Transactions on Visualization and Computer Graphics (TVCG), 10 Pages.
  6. Gemici M, Phadnis V, Batmaz AU (2025) Before hands disappear: Effect of early warning visual feedback method for hand tracking failures in Virtual Reality. PLoS ONE, 10.1371/journal.pone.0323796.
  7. Yilmaz M, Batmaz AU, Sarac M (2025) Haptic-Assisted Soldering Training Protocol in Virtual Reality: The Impact of Scaffolded Guidance. IEEE Transactions on Haptics
  8. Bashar MR, Barrera Machuca MD, Stuerzlinger W, Batmaz AU (2025) The Effect of Visual Depth on the Vergence-Accommodation Conflict on 3D Selection Performance within Virtual Reality Headsets. The Visual Computer.
  9. Mutasim AK, Batmaz AU, Mughrabi MH, Stuerzlinger W (2025) The Influence of Eye Gaze Interaction Technique Expertise and the Guided Evaluation Method on Text Entry Performance Evaluations. In Proceedings of the ACM: Human Computer Interaction (PACM HCI), Vol.9, No. 3, 19 pages.
  10. Bashar MR, Batmaz AU (2025) An Early Warning System Based on Visual Feedback for Light-Based Hand Tracking Failures in VR Head-Mounted Displays. IEEE Transactions on Visualization and Computer Graphics (TVCG), 10 Pages.
  11. Reyes J, Batmaz AU, Kersten-Oertel, M (2025) Trusting AI: Does Uncertainty visualization affects decision-making?. Front. Comput. Sci. Sec. Mobile and Ubiquitous Computing. 7:1464348, 16 pages
  12. Zhou X, Lee B, Ortega FR, Batmaz AU, Yang Y (2024) Lights, Headset, Tablet, Action: Exploring the Use of Hybrid User Interfaces for Immersive Situated Analytic. In Proceedings of the ACM: Human Computer Interaction (PACM HCI), 20 pages.
  13. Wei Y, Shi R, Batmaz AU, Li Y, Huang M, Yang R, Liang HN (2024) Evaluating and Modeling the Effect of Frame Rate on Steering Performance in Virtual Reality. IEEE Transactions on Visualization and Computer Graphics (TVCG), 10 Pages.
  14. Mutasim AK, Batmaz AU, Mughrabi MH, Stuerzlinger W (2024) The guided evaluation method: An easier way to empirically estimate trained user performance for unfamiliar keyboard layouts. International Journal of Human-Computer Studies, 103317.
  15. Raikwar A, Mifsud D, Wickens C, Batmaz AU, Warden A C, Kelley B, Clegg B, Ortega FR (2024) Beyond the Wizard of Oz: Negative Effects of Imperfect Machine Learning to Examine the Impact of Reliability of Augmented Reality Cues on Visual Search Performance. IEEE Transactions on Visualization and Computer Graphics (TVCG).
  16. Alrubaye Z, Hudhud Mughrabi M, Manav B and Batmaz AU (2024) Effects of color cues on eye-hand coordination training with a mirror drawing task in virtual environment. Front. Psychol. 14:1307590.
  17. Kaya F, Celik F, Batmaz AU, Mutasim A, Stuerzlinger W (2023) Evaluation of an Immersive COVID-19 Data Visualization. IEEE Computer Graphics and Applications.
  18. Batmaz AU, Stuerzlinger W (2022) Effective Throughput Analysis of Different Task Execution Strategies for Mid-Air Fitts' Tasks in Virtual Reality. IEEE Transactions on Visualization and Computer Graphics (TVCG), Vol: 28, no:11, pp. 3939-3947.
  19. Batmaz AU, Maiero J, Riecke B, Kruijff E, Neustaedter C, Stuerzlinger W (2020) How Automatic Speed Control Based on Distance Affects User Behaviours in Telepresence Robot Navigation within Dense Conference-like Environments. PLoS ONE, vol. 15, no.11, pp 1-41.
  20. Steed A, Ortega F, Williams A, Kruijff E, Stuerzlinger W, Batmaz AU, Won A, Rosenberg ES, Simeone A, Hayes A (2020) Evaluating Immersive Experiences During COVID-19 and Beyond. ACM Interactions, Vol: 27, no:4, pp. 62
  21. Batmaz AU, de Mathelin M, Dresp-Langley B (2018) Effects of 2D and 3D image views on hand movement trajectories in the surgeon’s peri-personal space in a computer controlled simulator environment. Cogent Medicine, vol. 4, no.1, pp. 1-16.
  22. Batmaz AU, de Mathelin M, Dresp-Langley B (2017) Seeing virtual while acting real: Visual display and strategy effects on the time and precision of eye-hand coordination. PLoS ONE, vol. 12, no.8, pp 1-18.
  23. Batmaz AU, de Mathelin M, Dresp-Langley B (2016) Getting nowhere fast: trade-off between speed and precision in training to execute image-guided hand-tool movements. BMC Psychology, vol. 4, no. 1, pp. 1-19.
  24. Batmaz AU, Yildiz HU, Tavli B (2014) Role of unidirectionality and reverse path length on wireless sensor network lifetime. IEEE Sensors Journal, vol. 14, no.11, pp. 3971-3982.
  25. Batmaz AU, Elbir O, Kasnakoglu C (2013) Design of a quadrotor roll controller using system identification to improve empirical results. IJMMM, vol. 1, no.4, pp. 347-349.

Conference Papers

  1. Bashar MR, Hernandez A,Zine Y. Batmaz AU (2026) Play and Learn: Gamified Feedback for Ultrasound-Guided Catheter Insertion Training in Virtual Reality. In procedings of 14th International Conference on Serious Games and Applications for Health (SeGAH 2026).
  2. Bashar MR, Mutasim AK, Pfeuffer K, Batmaz AU (2026) Eyes on Many: Evaluating Gaze, Hand, and Voice for Multi-Object Selection in Extended Reality. In Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery
  3. Amini M, Stuerzlinger W, Yamanaka S, Liang HN, Batmaz AU (2026) Improving the Steering Law Throughput Calculation by Defining Effective Parameters for 3D Virtual Environments. In Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery
  4. Turkmen R, Rasoulifar Z, Batmaz AU (2026) VoiceRay: 3D Selection Technique for Occluded and Dense Environments in Virtual Reality. In Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery
  5. Amini M, Stuerzlinger W, Yamanaka S, Liang HN, Batmaz AU (2025) Tunnels vs. Wires: A Comparative Analysis of Two 3D Steering Tasks in Virtual Environments. In Proceedings of ACM VRST 2025, Montreal, Canada.
  6. Doesburg D, Gemici M, Batmaz AU (2025) Landing Windows Method as Soft Visual Constraints for Mid-Air Interactions. In Proceedings of ACM Symposium on Spatial User Interaction, Montreal, Quebec, Canada.
  7. Turkmen R, Voisard L, Kersten-Oertel M, Batmaz AU (2025) Adaptive Hand Visibility for Accurate 3D User Interactions in Virtual Environments. In Proceedings of IEEE ISMAR 2025, Daejeon, South Korea.
  8. Turkmen R, Ortega FR, Batmaz AU (2025) Don't Miss Notifications: Exploring Gaze Notifications for Virtual Reality Cooking Environment. In Proceedings of IEEE ISMAR 2025, Daejeon, South Korea.
  9. Rehberg D, Sinclair Williams A, Batmaz AU, Ortega FR (2025) Repurposing Audio Playback Tools to Test Human Localization with 6DoF Sound. The ACM Symposium on User Interface Software and Technology (UIST)
  10. Mutasim AK, Bashar MR, Lutteroth C, Batmaz AU, Stuerzlinger W (2025) There Is More to Dwell Than Meets the Eye: Toward Better Gaze-Based Text Entry Systems With Multi-Threshold Dwell. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery.
  11. Amini M, Stuerzlinger W, Teather RJ, Batmaz AU (2025) A Systematic Review of Fitts' Law in 3D Extended Reality. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery.
  12. Gemici M, Stuerzlinger W, Batmaz AU (2024) Object Speed Control Based on Signed Distance Field for Mid-Air Object Manipulation in Virtual Reality. In Proceedings of IEEE ISMAR 2024, 11 pages
  13. Sunday K, Li Yiwei, Sun J, Wehbe RR, Neyedli H, Batmaz AU, Barrera Machuca MD (2024) Pinging Between Worlds: Evaluating Real Life Table Tennis Training for Virtual Reality Competitions. In Proceedings of IEEE ISMAR 2024, 11 Pages
  14. Raikwar A, Lucas P, Batmaz AU, Niebling F, Ortega FR (2004) Ping! Your Food is Ready: Comparing Different Notification Techniques in 3D AR Cooking Environment. In Proceedings of IEEE ISMAR 2024, 11 Pages.
  15. Hatira N, Aliza A, Batmaz AU, Sarac M (2024) Enhancing Eye-Hand Coordination in Volleyball Players: A Comparative Analysis of VR, AR, and 2D Display Technologies and Task Instructions. In Proceedings of IEEE ISMAR 2024, 11 Pages
  16. Bashar MR, Batmaz AU (2024) Virtual Task Environments Factors Explored in 3D Selection Studies. In Proceedings of Graphics Interface 2024.
  17. Rodriguez R, Sullivan BT, Barrera Machuca MD, Batmaz AU, Tornatzky C, Ortega FR (2024) An Artists' Perspectives on Natural Interactions for Virtual Reality 3D Sketching. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery.
  18. Kasahara N, Oba Y, Yamanaka S, Batmaz AU, Stuerzlinger W, Miyashita H (2024) Better Definition and Calculation of Throughput and Effective Parameters for Steering to Account for Subjective Speed-accuracy Tradeoffs. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery.
  19. Turkmen R, Gelmez ZE, Batmaz AU, Stuerzlinger W, Asente P, Sarac M, Pfeuffer K, Barrera Machuca MD (2024) EyeGuide & EyeConGuide: Gaze-based Visual Guides to Improve 3D Sketching Systems. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery.
  20. Aliza A, Zaugg I, Celik E, Stuerzlinger W, Ortega FR, Batmaz AU, Sarac M (2024) Eye-Hand Coordination Training: A Systematic Comparison of 2D, VR, and AR Display Technologies and Task Instructions. In Proceedings of IEEE VR 2024, Florida, USA.
  21. Hatira A, Gelmez ZE, Batmaz AU, Sarac M (2024) Effect of Hand and Object Visibility in Navigational Tasks Based on Rotational and Translational Movements in Virtual Reality. In Proceedings of IEEE VR 2024, Florida, USA.
  22. Voisard L, Hatira A, Sarac M, Kersten-Oertel M, Batmaz AU (2023) Effects of Opaque, Transparent and Invisible Hand Visualization Styles on Motor Dexterity in a Virtual Reality Based Purdue Pegboard Test. In Proceedings of IEEE ISMAR 2023, Sydney, Australia.
  23. Batmaz AU, Turkmen R, Barrera Machuca MD, Stuerzlinger W (2023) Effect of Grip Style on Peripersonal Target Pointing in VR Head Mounted Displays. In Proceedings of IEEE ISMAR 2023, Sydney, Australia.
  24. Williams A, Batmaz AU, Zhou X, Pahud M, and Francisco Ortega (2023) A Pilot Study Comparing User Interactions Between Augmented and Virtual Reality. In Advances in Visual Computing: 17th International Symposium
  25. Kelley B, Batmaz AU, Humphrey M, Tornatzky C, Martey R, Ortega F (2023) Emergent Individual Factors for AR Education and Training. In Advances in Visual Computing: 17th International Symposium
  26. Karatas E, Sunday K, Apak S E, Li Y, Sun J, Batmaz AU, Machuca MDB (2023). "I consider VR Table Tennis to be my secretweapon!": An Analysis of the VR Table Tennis Players' Experiences Outsidethe Lab, In Proceedings of ACM SUI 2023, Christchurch, New Zealand.
  27. Batmaz AU, Turkmen R, Barrera Machuca MD, Stuerzlinger W (2023) Re-investigating theEffect of the Vergence-Accommodation Conflict on 3D Pointing. In Proceedings of ACM VRST 2023, Sydney, Australia. ACM,
  28. Tanacar NT, Mughrabi MH, Batmaz AU, Leonardis D, Sarac, M. (2023) The Impact of Haptic Feedback During Sudden, Rapid Virtual Interactions. In 2023 IEEE World Haptics Conference (WHC) (pp. 64-70).
  29. Batmaz AU, Hudhud Mughrabi M, Sarac M, Barrera Machuca MD, Stuerzlinger W (2023) Measuring the Effect of Stereo Deficiencies on Peripersonal Space Pointing. In Proceedings of IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 11 pages.
  30. Batmaz AU, Yu K, Liang H, Stuerzlinger W (2022) Improving Effective Throughput Performance using Auditory Feedback in Virtual Reality Training Systems. In Proceedings of ACM SUI 2022, Online.
  31. Batmaz AU, Hudhud Mughrabi M, Barrera Machuca MD, Stuerzlinger W (2022) Effect of Stereo Deficiencies on Virtual Distal Pointing. In Proceedings of ACM VRST 2022, Japan.
  32. Mutasim A K, Batmaz AU, Hudhud Mughrabi, Stuerzlinger W (2020) Performance Analysis of Saccades for Primary and Confirmatory Target Selection. In Proceedings of ACM VRST 2022, Japan.
  33. Batmaz AU, Barrera Machuca MD, Sun J, Stuerzlinger W (2022) The Effect of the Vergence-Accommodation Conflict on Virtual Hand Pointing in Immersive Displays. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery.
  34. Batmaz AU, Stuerzlinger W (2021) When Anchoring Fails: Interactive Alignment of Large Virtual Objects in Occasionally Failing AR Systems. In Proceedings of Future Technologies Conference, Springer Verlag, Virtual event, 13 pages.
  35. Mutasim AK, Batmaz AU, Stuerzlinger W (2021) Pinch, Click, or Dwell: Comparing Different Selection Techniques for Eye-Gaze-Based Pointing in Virtual Reality. In Proceedings of ACM Symposium on Eye Tracking Research & Applications (ETRA), Virtual event, 11 pages.
  36. Batmaz AU, Stuerzlinger W (2021) The Effect of Pitch in Auditory Error Feedback for Fitts’ Tasks in Virtual Reality Training Systems. In Proceedings of IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Virtual event, 10 pages.
  37. Batmaz AU, Sun X, Taskiran D, Stuerzlinger W (2020) Eye-Hand Coordination Training for Sports with Mid-air VR. In Proceedings of ACM VRST 2020, Virtual event, pp. 585-592.
  38. Batmaz AU, Rajabi Seraji M, Kneifel J, Stuerzlinger W (2020) No Jitter Please: Effects of Rotational and Positional Jitter on 3D Mid-Air Interaction. In Proceedings of Future Technologies Conference, Springer Verlag, Virtual event, pp. 792-808.
  39. Batmaz AU, Mutasim AK, Malekmakan M, Sadr E, Stuerzlinger W (2020) Touch the Wall: Comparison of Virtual and Augmented Reality with Conventional 2D Screen Eye-Hand Coordination Training Systems. In Proceedings of IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Virtual event, pp. 184-193.
  40. Batmaz AU, Sun X, Taskiran D, Stuerzlinger W (2019) Hitting the Wall: Mid-Air Interaction for Eye-Hand Coordination. In Proceedings of ACM VRST, Sydney, Australia, 5 pages.
  41. Batmaz AU, Barrera Machuca MD, Pham DM, Stuerzlinger W (2019) Do Head-Mounted Display Stereo Deficiencies Affect 3D Pointing Tasks in AR and VR? In Proceedings of IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Osaka, Japan, pp. 585-592.
  42. Batmaz AU, de Mathelin M, Dresp-Langley B (2018) Effects of image size and structural complexity on time and precision of hand movements in head mounted virtual reality. In Proceedings of IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Reutlingen, Germany, pp. 167-174.
  43. Batmaz AU, Falek MA, Zorn L, Nageotte F, Zanne P, de Mathelin M, Dresp-Langley B (2017) Novice and expert haptic behaviours while using a robot controlled surgery system. In 13th IASTED International Conference on Biomedical Engineering (BioMed), Innsbruck, Austria, pp. 94-99.
  44. Batmaz AU, Tavli B, Incebacak D, Bicakci K (2013) The impact of link unidirectionality and reverse path length on wireless sensor network lifetime. In IEEE International Conference on Communications (ICC), Budapest, Hungary, pp. 1795-1799.
  45. Batmaz AU, Elbir O, Kasnakoglu C (2013) Quadrotor roll and pitch stabilization using system identification based redesign of empirical controller. In Proceedings of the 36th IASTED International Conference on, Modelling, Identification and Control (MIC), Innsbruck, Austria, pp. 1-5.
  46. Elbir O, Batmaz AU, Kasnakoglu C (2013) Improving quadrotor 3-axes stabilization results using empirical results and system identification. In Proceedings of 9th Asian Control Conference (ASCC), Istanbul, Turkey, pp. 1-5.
  47. Batmaz AU, Tavli B, Incebacak D, Bicakci K (2013) Effects of handshake of length of unidirectional links on the lifetime of wireless sensor networks. In Proceedings of 21st Signal Processing and Communications Applications Conference (SIU), Kyrenia, Cyprus, pp. 1-4.
  48. Batmaz AU, Ertin O, Elbir O (2013) Preliminary design of remote mine sweeping and identification systems. In Proceedings of the Mechatronics Engineering Student Congress Conference, Ankara, Turkey, pp. 9-16.

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