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Charles (Charlie) Gedeon

  • Program Lead at District 3

Research areas: creativity, innovation, critical thinking, design thinking, human-computer interfaces, interaction design, media literacy, conspiracy theories, media technology

Contact information

Biography

I’m a designer and educator focused on how technology shapes understanding, learning, and collaboration based in Montréal. Through my work and teaching, I create experiences that reward curiosity and invite reflection. My projects span AI, interface design, and education, driven by the belief that better tools help us ask better questions.

Previously, I worked at startups that provided me with room to explore experimental interactions in fields like social media, education, and automation.

In 2012, I helped found District 3, one of Canada’s largest university incubators. In 2018, I led the development of the Alan Shepard Summer Residency which enables students to learn hands-on and launch impactful projects.

TEDx Talk on the Impact of AI on Education

Teaching activities

UX Certificate Program (CEDP 400)

Learn the fundamentals of UX design and production workflows by using practical methodologies and the latest prototyping tool Figma. You will solve business and product design challenges while applying the latest user centered design principles. These include practical UX techniques such as user research, journey mapping, competitive analysis, design thinking, wireframing, prototyping, matrices, personas, and validation testing. You will also begin developing your professional persona by translating projects into case studies to showcase in your portfolio.

Creativity, Innovation and Critical Thinking (ENCS 6041)

This experimental three-credit course provides students from across ConcordiaUniversity faculties the opportunity to explore the theory and practice of innovationand design thinking in interdisciplinary teams. Topics covered include ideation,team work, presentation skills and problem identification.

Understanding, thinking, arguing, and creativity in science and technology;analyzing and critiquing complex problems using theories of creativity,communication, business, and psychology; exploring the processes ofinvention and innovation and their impact on economics, popular media,and social and cultural structures; case studies of why some inventions failand others succeed; examining the role experts and researchers play in thediffusion of ideas. Students will be evaluated on case studies, assignments,and exams. Lectures: three hours per week.

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