Pushing lies and pushing back
Lizards & Lies is a three-round, two- or four-player asymmetrical game, meaning that each player has a distinct role. The gameplay revolves around the run-up to a theoretical election, with one side spreading conspiracies (specifically about reptilians and birds being spy drones) and the other doing its best to dispel them. Players can take on the role of conspiracy theorist, Edgelord/troll — who amplifies the theory — fact-checker or digital literacy educator. The two sides battle to see whether one side can successfully push these lies across their networks and if the other can prevent it.
“The characters are designed so that they reflect challenges in the real world,” DeJong explains. “Conspiracy theorists are trying to build up little pockets of supporters and using them to proliferate out. The Edgelords are less focused on the conspiracy and more on where users are vulnerable; they are looking to get them to react to their content." At the same time, he notes, educators will find that education takes time, while the moderators are overworked: the amount of content they must deal with is endless.
“Their goals are meant to reflect the challenges that everyday people outside the game have by representing them inside of it.”
Users collect points at the end of each round, tabulated at the end to determine which side won. Coordinated teamplay can increase the chances of victory, he adds.
User-generated controversies
DeJong says the game is supposed to be fun, but also educational. As a research project that grew out of classwork, Lizards & Lies works to clarify the idea that social media operates as an ecosystem, with many different actors and many different spaces, each influencing the other. An idea that appears on Reddit, for instance, can quickly migrate to TikTok, Instagram or Facebook.
“The game looks at how the existing analogies failed to demonstrate how fake news and misinformation proliferate,” he says. “It’s not just an algorithm on a platform that’s responsible for spreading lies. It’s this ecosystem that users are a part of, where what we say and do and what we scroll past or choose to like or share all influence what is going to be popular in these spaces.”
Learn more about Lizards & Lies, Concordia PhD student Scott DeJong’s new game about conspiracy theories and social media.