Etienne is an avid student of games, play and the play of games. As a designer, his focus is on the design of computer games. As a researcher, his interests encompass anything that stands at the intersection of computers and people. His current work seeks to expand the palette of experiences that games are able to convey by developing new means through which games and players may interact. Whereas current video game interfaces heavily rely on the player’s visual motor skills, Etienne is interested in mobilizing heretofore untapped domains of player skill. Through the MDes, Etienne hopes to address a few pressing questions that were left unanswered at the end of his undergraduate studies. In a time where most of the video game industry seems to operate in self-satisfied isolation, what alternatives exist for aspiring designers who wish to engage with the real world in a way that is both meaningful, personal and relevant? What defines a designer’s mission?
Finally, Etienne is concerned with the history of video games as a medium. The game development process has always been a matter of industrial secret, which has made it nigh impossible for an interested third party to archive its history. Fast forward to today, and we are left with a medium that has little to no memory of the way games are made. This is a problem since it limits the type of gaming literacy that we are able to promote in future designers, developers and players, which in turn hampers the growth of the medium as a whole.