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Workshops & seminars

Prototyping for Game Design with Behaviour Interactive


Date & time
Thursday, February 22, 2024
3:30 p.m. – 5:30 p.m.

Registration is closed

Cost

This event is free

Organization

Behaviour Interactive

Where

J.W. McConnell Building
1400 De Maisonneuve Blvd. W.
4TH SPACE

Wheel chair accessible

Yes

Game designers work with rules, systems, code, images, etc., but these are just means to an end. The materials of games only become alive and meaningful when activated by players, generating play. This is the difficulty: play cannot be designed directly. Fortunately, we do not have to wait until the end of a game’s production to find out if our assumptions were sound: we can peek at the future through prototyping.

Join us for this first public event organized by the Behaviour Interactive Research Chair of Game Design which will address the fundamental practice of prototyping–creating models, maquettes, experiments of different levels of fidelity to find out the play space opened by experimental design structures. The discussion will bring together two professional game designers from Behaviour and two game design professors from Concordia. Topics covered will include good practices, pitfalls, methods, and uses of game prototyping.

How can you participate? Join us in person or online by registering for the Zoom Meeting or by watching live on YouTube.

Have questions? Send them to info.4@concordia.ca

Speakers

Sofi Lamont-Cardinal, Senior Game Designer - Team Lead at Behaviour Interactive

Alexis Jolis-Desautels, Creative Director at Behaviour Interactive

Rilla Khaled, Associate Professor, Design and Computation Arts (Concordia)

Jonathan Lessard, Associate Professor, Design and Computation Arts (Concordia)

Jonathan Lessard is a game designer, professor, and chair of the Behaviour Interactive Research Chair in Game Design at Concordia University. For the past ten years as leader of the LabLabLab, he has been exploring the playful affordances of various technologies and concepts such as natural language processing and possible worlds theory. His main research interests include emergent narratives, complex simulations, and game design history.

Organized by Pippin Barr, Jonathan Lessard, and Frico Du Sault, Project Manager, External Communications at Behaviour Interactive.

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