Join us for the launch of If You Don’t Like The Game, Change The Rules: Alternative Modes of Videogame Production (White Paper) co-authored by Michael Iantorno and Marie LeBlanc Flanagan. They will present the white paper followed by a panel discussion members of game unions and co-ops who participated of their research.
Printed versions of the white paper will be available to distribute at the event to coincide with the white paper’s digital launch!
How can you participate? Join us in person or online by registering for the Zoom Meeting or watching live on YouTube.
If You Don’t Like The Game, Change The Rules: Alternative Modes of Videogame Production explores and documents the possibility space for Canadian game creators who are interested in structuring their labour in new ways. The heightened presence of game developer unions and union-centric organisations, the recent emergence of worker co-operatives, and a push toward new labour initiatives, such as 4-day work weeks, all suggest that curiosity is slowly transitioning to action for those interested in reconfiguring the game industry.
Through long-form interviews with worker co-operative and union members, conversations with labour experts, and surveys completed by game developers of all walks, we have identified numerous structural and attitudinal factors that encourage, or discourage, game creators to consider alternative working arrangements.