Join us for a game play of Speak-Easy, created by Master of Design student Olivia Falduto!
The objective of Speak-Easy is that it has no competitive objective, in other words, there isn’t a winning goal. It is meant to serve as a vehicle to promote or to spark conversation. Through the game, players will be given prompts relating to sentimental items and pop-culture items with the aim of generating conversations amongst the players that are relatable, comfortable and contribute to a feel-good interactions with their peers. The end goal is to move away from our attachment to technology and return to embracing human interactions.
How can you participate? Join us in person or online by registering for the Zoom Meeting or watching live on YouTube.