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Games have traditionally been thought of as an interactive mode of fun for every generation, but recently, researchers have been activating games as research tools for larger social issues. During March break 2019, the ARCADE 11 programming turned 4TH SPACE into a games arcade, delving visitors into the world of research-creation in games and challenging the idea that games are just pleasurable pastimes. The activities and research presented tackled issues such as intimacy, trust, accessibility, and agency through gameplay. 

 

As a regular highlight of the Montréal Joue festival, ARCADE 11 was presented by members of Technoculture, Art and Games (TAG) and the Milieux Institute for Arts, Culture and Technology and engaged students, researchers, and the public-at-large in the latest research happening at Concordia. 

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Residual Media Depot

Research with Super Smash Bros by Abbie Rappaport
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Alt Ego

by Kaho Abe, Lynn Hughes, Jess Blanchet, Sylvain Payen, and Tony Higuchi
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CTRL.ME

by Thomas Gauthier-Caron
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Chogue

by Jonathan Lessard and Pippin Barr
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HSH Go!

by Ludociels for all and HSH Crew
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