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Thesis defences

PhD Oral Exam - Clark Goldsberry, Art Education

Testing, Tempting, and Transgressing: AI Case Studies in a Secondary Art Classroom


Date & time
Friday, March 13, 2026
3 p.m. – 6 p.m.
Cost

This event is free

Organization

School of Graduate Studies

Contact

Dolly Grewal

Where

Online

When studying for a doctoral degree (PhD), candidates submit a thesis that provides a critical review of the current state of knowledge of the thesis subject as well as the student’s own contributions to the subject. The distinguishing criterion of doctoral graduate research is a significant and original contribution to knowledge.

Once accepted, the candidate presents the thesis orally. This oral exam is open to the public.

Abstract

This work examines the possibilities and perils—mostly perils—of collaborating with artificially intelligent (AI) systems in a secondary art classroom. During an intensive four-week AI-unit, students (un)intentionally glitched (Menkman, 2011), hacked (Coleman, 2013), and red teamed (Walton & Bae, 2024) AI systems. At times, student testing illuminated hidden bias, cultural assumptions, and the “registries of power” (Crawford, 2021, p. 8) encoded into machine systems. Other times, this testing disturbed, disrupted, and destabilized the classroom, accelerating the ethical, emotional, and pedagogical labor of teaching. Through three clusters of cases, this research explores AI-mediated violences, omissions, excesses, blind spots, contradictions, ethical failures, and representational logics surrounding race, gender, and sexuality. The cases articulate how AI systems became entangled with the classroom, putting forward complex questions surrounding safety, ethics, and power. Methodologically, the dissertation employs multi-case study (Stake, 1995; Merriam, 1998), actor-network theory (Latour, 1996; Fenwick et al., 2011), and posthuman frameworks (Haraway, 1990, 2016; Braidotti, 2013) to trace how agency and affect circulate between the human and non-human. The dissertation advances a set of propositions for art education alongside AI, including red teaming as a critical pedagogy, violence literacy as a core competency, glitch as generative inquiry, and a rendering of care that is situated, relational, and necessarily imperfect.

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