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Research Chair on Gambling

Chaire de recherche sur l'étude du jeu

Research Chair on Gambling

Chaire de recherche sur l'étude du jeu

About the HERMES team

The context

Not so long ago, gambling was almost exclusive to casinos, a few bars, or basements for a friendly round of poker. Through the emergence of an online world and new forms of technology, the nature of gambling has transformed over time and its availability has infinitely increased. The merging of respective principles of video games and gambling has yielded a new generation of hybrid games – “gamified gambling” or “gamblified video games” – distributed online and blurring the lines between what constitutes gaming versus gambling.

Mission and Goal

The HERMES research team proposes a program that aims to examine emerging hybrid gambling forms, and their impact on the everyday life of individuals and communities. Since 2012, our team has comprised university researchers and clinicians specialized in the field of addiction studies who aim to develop scientific projects while integrating the specific needs of clinical settings.

The HERMES team's mission is to:

1) Generate a body of scientific knowledge regarding the reality of digital gambling that is useful to both researchers and clinicians; 

2) Develop intervention tools for prevention and treatment.

The HERMES team will attempt to achieve the following goals: 

1) Describe and explain the nature, structure, and function of online gambling, including traditional gambling (gambling and video games) and new hybrid games;

2) Develop explanatory models of online gambling habits in everyday life – from recreational gambling participation to problematic and excessive gambling patterns – as well as the causes and consequences of these behaviors;

3) Study online gambling in relation to new mobile technologies and the way players relate to the broader digital time and space.

Research Guidelines

Our research program follows four guiding principles:

  1. Adopting a co-construction approach between clinical work and research to enable the triangulation of data to better understand this new generation of games, and orient actions and regulations. 
  2. Adopting a global and multi-level approach that takes into account factors related to the gambling activity, the gambler, and their socio-cultural environment.
  3. Adopting an integrative conceptualization of emerging games, the Internet, and the new technologies to adequately account for the interactive nature of games and the complexity of the massive (“big”) data they generate.
  4. The implementation of international collaborations to better understand this novel phenomenon and to contrast data collected from multiple settings and contexts.

Research Axis


International organisations                   Country
Hôpitaux universitaires de Genève Switzerland
Observatoire des jeux France
Université Catholique de Louvain Belgium
University of Hamburg Germany
Université Paris Ouest Nanterre France


Name Affiliation
Joël Billieux  Université Catholique de Louvain, Belgium
Nadine Blanchette-Martin CISSS de Chaudière-Appalaches, Canada
Jean-Michel Costes Observatoire des jeux, France
Ingo Fiedler  University of Hamburg, Germany, Concordia University, Canada
Yasser Khazaal  Université de Lausanne et Hôpital de Genève, Switzerland 
Bruno Rocher CH de Nantes, France
Lucia Romo  Université Paris Ouest Nanterre, France
Bart Simon TAG, Concordia University, Canada

Fonds de recherche du Québec : Société et culture Québec

Funding agency: 

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