Skip to main content

GAM(BL)ING:

Commodification of Leisure in the Digital Era

Virtual Edition

May 10–13, 2021

Registration is now open and free!

a collage of the Interactive Symposium 2021 keynote speakers

Welcome!

The objective of this symposium is to provide a space for researchers, students, clinicians and others in the field to share knowledge and discuss issues surrounding digital gam(bl)ing and the commodification of leisure in the digital age. Join us for this virtual and interactive edition of our symposium. The programme is rich in content and will include:

  1. interactive sessions with our internationally renowned guest speakers;
  2. presentation and exchange sessions with a new generation of students;
  3. workshops that promote experimentation and exchange.

In the closing session, we will have the immense privilege of attending a presentation by Mr. Edward Snowden followed by a Q&A session!

We look forward to having you join us!

Exploring hyperconnectivity and its relations to the consumption of games

With advances in technology, a wide range of everyday practices are becoming more digitalized.

The boundaries between offline and online spaces seem more blurred than ever, leading us to question how different forms of consumption connect harmoniously or disruptively along the physical-digital continuum.

Supported by ubiquitous mobile technologies and connected platforms, gam(bl)ing experiences have been shaped by hyper-connected and rapidly adaptive technological environments that have changed the very nature of gaming and gambling, making them virtually indistinguishable.

Back to top Back to top

© Concordia University