Lightning presentations

Permadeath, Edgework, and Platform Capitalism

Pierre-Olivier Jourdenais1 
1Concordia University, Montreal, Canada

Impact of non-fungible tokens (NFTs) in the commodification of the gaming industry

Rifatur Rahim1
1University of Dhaka, Dhaka, Bangladesh

Poster presentations

How can we use video games to discuss gambling with teenagers and young adults?

Isabella Chatelain1 and Natacha Cattin1
1Association Rien ne va plus, Geneva, Switzerland

Self-esteem in adolescents practicing problematic Internet use with a preference for video games or social media: preliminary data

Christine Lavoie1, Magali Dufour1, Julie Lane2 and Djamal Berbiche2
1University of Quebec at Montreal, Montreal, Canada
2University of Sherbrooke, Sherbrooke, Canada

Development of a Detection System for Problematic Online Gambling in Québec

W. Spencer Murch1, Sophie Dauphinais1, Elyse Picard1, Martin French1 and Sylvia Kairouz1
1Concordia University, Montreal, Canada

Observing Change in Sports Gambling Behavior During the COVID-19 Pandemic

Elijah Otis1, Sherry H. Stewart1 and Igor Yakovenko1
1Dalhousie University, Halifax, Canada

The Reciprocal Effects of Pay-to-Win Gaming and Gambling: Results from a Representative Sample

Fred Steinmetz1, Ingo Fiedler1,2, Marc Von Meduna1 and Lennart Ante1
1University Hamburg, Hamburg, Germany
2Concordia University, Montreal, Canada

Impact of Advertising Campaigns Amongst Online Gamblers: Perceptions on the Role of Social Support

Samantha Tessier1, Oulmann Zerhouni1 and Lucia Romo1,2
1University Paris Nanterre, Paris, France
2CMME, GHU Paris Psychiatry and Neurosciences, Paris, France

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