ASYNCHRONOUS PRESENTATIONS
The asynchronous presentations are now available online!
Oral presentations
From “consum’actor”1 to “consum’player” Luxury brands, games and gam(bl)ing trend
Rania Aoun1,2
1York University, Toronto, Canada
2University of Quebec at Montreal, Montreal, Canada
The ‘gamblification’ of life or the extension to the field of gambling between ordinary and obsessive passion
Aymeric Brody1,2,3
1Research lab EPITECH, Paris, France
2EXPERICE, Paris University, Paris, France
3CASPER, Saint-Louis University, Brussels, Belgium
Streaming Slots: The Under-Regulation of Gambling Content on Youtube
Pauline Hoebanx1 and Dr. Martin French1
1Concordia University, Montreal, Canada
Social representations of responsibility in gambling among young adult gamers: controlling oneself, avoiding addiction and having fun.
Annie-Claude Savard1, Mélina Bouffard1, Jean-Philippe Laforge2 and Sylvia Kairouz2
1Laval University, Quebec, Canada
2Concordia University, Montreal, Canada
Use of Lootboxes in the Light of Polish Legal Regulations
Bernadeta Lelonek-Kuleta1 and Iwona Niewiadomska1
1John Paul II Catholic University of Lublin, Lublin, Poland
High School eSports: Who are the young eAlthletes?
Antoine Lemay1, Magali Dufour1and Mathieu Goyette1
1University of Quebec at Montreal, Montreal, Canada
Loot Boxes in Video Games: A Scoping Review of Associated Sociodemographic and Psychological Characteristics
Jeremie Richard1, Brett Abarbanel2 and Jeffrey Derevensky1
1McGill University, Montreal, Canada
2University of Nevada, Las Vegas, United-State
The Role of Skinbetting in the Transformation of Skins into Virtual Currency
Anne Mette Thorhauge1
1University of Copenhagen, Copenhagen, Denmark
Poster presentations
How can we use video games to discuss gambling with teenagers and young adults?
Isabella Chatelain1 and Natacha Cattin1
1Association Rien ne va plus, Geneva, Switzerland
Self-esteem in adolescents practicing problematic Internet use with a preference for video games or social media: preliminary data
Christine Lavoie1, Magali Dufour1, Julie Lane2 and Djamal Berbiche2
1University of Quebec at Montreal, Montreal, Canada
2University of Sherbrooke, Sherbrooke, Canada
Development of a Detection System for Problematic Online Gambling in Québec
W. Spencer Murch1, Sophie Dauphinais1, Elyse Picard1, Martin French1 and Sylvia Kairouz1
1Concordia University, Montreal, Canada
Observing Change in Sports Gambling Behavior During the COVID-19 Pandemic
Elijah Otis1, Sherry H. Stewart1 and Igor Yakovenko1
1Dalhousie University, Halifax, Canada
The Reciprocal Effects of Pay-to-Win Gaming and Gambling: Results from a Representative Sample
Fred Steinmetz1, Ingo Fiedler1,2, Marc Von Meduna1 and Lennart Ante1
1University Hamburg, Hamburg, Germany
2Concordia University, Montreal, Canada
Impact of Advertising Campaigns Amongst Online Gamblers: Perceptions on the Role of Social Support
Samantha Tessier1, Oulmann Zerhouni1 and Lucia Romo1,2
1University Paris Nanterre, Paris, France
2CMME, GHU Paris Psychiatry and Neurosciences, Paris, France