PROGRAMME
The Gam(bl)ing: Commodification of Leisure in the Digital Era symposium aimed to explore gam(bl)ing and its implications in our digital and densely connected age.
The presentation videos are now available online!
Enjoy!
To initiate conversation around the following questions:
- How do the blurred boundaries between the online and offline worlds affect gam(bl)ing consumption and practices?
- How does engagement with sophisticated technologies and platforms shape our relationship to gam(bl)ing activities?
- What are the effects of the new technologies and their hyperconnectivity on research, prevention, and treatment? What opportunities and constraints do they pose for scientific research?
Programme
All times are in Eastern Standard Time (EST)
Day 1
Monday, May 10, 2021
Commodification of Games in the Digital Era
9:00 to 11:30 a.m.
Opening Sessions
9:00 to 9:55 a.m.
Gerda Reith, Ph.D.: 'Gambling 2': The 'New Frontier' of Mobile and Social Gambling
9:55 to 10:10 a.m.
Break
10:10 to 11:05 a.m.
Aphra Kerr, Ph.D.: The Gamblification of Media, Sports and Play: Rethinking Risk and Responsibility
11:05 to 11:30 a.m.
Q&A Session for Keynote Speakers
The session will be available in both English and French
1:00 to 2:30 p.m.
Thematic workshop
Blockchain, crypto, and gambling: Evolving overlaps
Ingo Fiedler, Ph.D.
The presentation will be in English and the powerpoint will be available in French. Group discussions will be held in both English and French.
3:00 to 4:00 p.m.
Q&A session for asynchronous presentations
Synchronous session where the authors of the papers will be present to answer questions. The presentations are available on the space for participants.
Day 2
Tuesday, May 11, 2021
Marketing, Promotion, and Regulatory Issues
9:00 to 11:30 a.m.
Conference Sessions
9:00 AM – 9:55 AM
Maude Bonenfant, Ph.D.: Gaming, Gambling, Advertising and Data Collection – How Borders get Blurred in the Absence of Framing
9:55 AM – 10:10 AM
Break
10:10 AM – 11:05 AM
Alexander Ross, Ph.D.(c): Play to Win: Playtika and the Political Economy of Social Casino Apps
11:05 AM – 11:30 AM
Q&A Session for Keynote Speakers
This session will be available in both English and French
1:00 to 3:00 p.m.
Thematic workshop
An interactive venture into the world of video games
François Savard, President of the Virtual Guardians Foundation
Benjamin Denis, Head of Business Development at Edgegap
Antonin Tran, Esports consultant at Halternative
The workshop will be held in French, but the speakers are fluent in English.
Day 3
Wednesday, May 12, 2021
Technology and Intervention: A Tenable Association?
8:15 to 8:45 a.m.
Q&A session for asynchronous presentations
Synchronous session where the authors of the papers will be present to answer questions. The presentations are available on the space for participants.
9:00 to 11:30 a.m.
Conference sessions
9:00 AM – 9:55 AM
Yasser Khazaal, Ph.D.: Are Apps the ubiquitous tool to boost change?
9:55 AM – 10:10 AM
Break
10:10 AM – 11:05 AM
Caroline Simonpietri, Ph.D.: Expert-Patients, Technology and Addiction: What Articulation?
11:05 AM – 11:30 AM
Q&A Session for Keynote Speakers
This session will be available in both English and in French.
1:00 to 2:30 p.m.
Thematic workshop
Online intervention: who, how, why?
Martin French, Ph.D.
Valérie Van Mourik, M.Sc.
Vignettes supporting the groups dicussion will be available in French and English. Group discussions will be held in both English or French.
Day 4
Thursday, May 13, 2021
8:30 to 10:00 a.m.
Closing conference
Edward Snowden
This session will be available in both English and French.