With the digitalization of gambling and gaming, the lines of inquiry are more likely to cross over various systems raising questions about their distinctive natures and overlaps. The four-day Summer Interactive Symposium - Research 2.0 was the first symposium and training event to address the convergence and difference between two traditions of game research: gambling studies & gaming studies.
Three main questions were at the heart of the debates and discussions:
- What is driving the new online gambling and digital gaming economy: from community-driven designs to marketing strategies?
- How can gambling and gaming be one and the same once digitized and online: from panoptical spaces, to online casinos & MOBAs?
- What is the role of live data recording in shaping online gambling, digital gaming, and online play: the looping effect of big data, from design to experience?
This event aimed to (a) build bridges between the fields of gambling and gaming; (b) promote the cross-fertilization of ideas in a convivial and interactive space; (c) build research capacity through workshops customized for online data; (d) build networks and partnerships.