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HERMES

Photo by Aidan Howe on Unsplash

The HERMES research team examines emerging hybrid gambling forms and their impact on the everyday life of individuals and communities.

Since 2012, our team of university researchers and clinicians specialized in the field of addiction studies have been developing scientific projects that integrate the specific needs of clinical settings.

Not so long ago, gambling was almost exclusive to casinos, a few bars or basements for a friendly round of poker. Through the emergence of an online world and new forms of technology, the nature of gambling has transformed over time and its availability has infinitely increased. The merging of respective principles of video games and gambling has yielded a new generation of hybrid games – “gamified gambling” or “gamblified video games” – distributed online and blurring the lines between what constitutes gaming versus gambling.

Mission and goals

The HERMES research team proposes a program that aims to examine emerging hybrid forms of gambling and their impact on the everyday lives of individuals and communities. Since 2012, our team has brought together university researchers and clinicians specialized in the field of addiction studies, with the aim of developing scientific projects while integrating the specific needs of clinical settings.

Through its research activities, the HERMES team seeks to:

  • Generate a body of scientific knowledge on the reality of digital gambling that is useful to both researchers and clinicians.
  • Describe and explain the nature, structure, and function of online gambling, including traditional forms of gambling, video games, and hybrid games.
  • Analyze the changing social, economic, and regulatory contexts in which these games emerge.
  • Develop prevention and treatment tools and intervention strategies for and with clinicians.

Research axes

Axis 1: Hybridisation, transformation and innovation

This axis aims to analyse the structures of games, particularly the mechanisms of hybridisation in digital gambling through the dynamic and interactive processes of gamblification and gamification that characterise them. It will also examine gamblers' experiences, their gambling trajectories, and the transitions between game types. Finally, this axis aims to better understand gaming as a temporal space, and of socialisation and self-expression.

Axis 2: Regulation, contexts and living environments

This axis aims to analyze the social, economic, and regulatory environment in which digital gambling takes place. Current projects explore the issue of the commodification of digital gambling, including the study of regulation, promotion, and advertising.

Axis 3: Practices, intervention and training

This axis aims to support clinical environments through a co-construction approach with its partners and collaborators to develop cutting-edge, evidence-based prevention and intervention practices.

Explore our work

The HERMES team shares its research with researchers, clinicians and the public through publications, podcasts, lectures, events and other activities.

Achievements

A list of our publications, knowledge-transfer activities, media coverage, conferences and events.

Podcasts

Conversations on gambling, gaming, addiction, intervention and emerging technologies.

New episode of Dose de science en dépendances is now available

In this sixth episode, Adèle Morvannou, a researcher with the HERMES team, explores the stigma surrounding addiction and gambling.

Why are people living with an addiction still seen as solely responsible for their situation? Drawing on a recent scientific review, this episode offers a more nuanced perspective on the social, psychological, and environmental factors that influence addiction.

Midi HERMES

Lunchtime lectures by HERMES students, supporting clinical practice and training.

HERMES team

The HERMES team brings together university researchers and clinicians specialized in the field of addictions. Meet our directors, researchers and staff.

Collaborators

  • Maude Bonenfant
    Université du Québec à Montréal, Canada 
  • Magaly Brodeur
    Université de Sherbrooke, Canada
  • Ingo Fiedler
    University of Hamburg, Germany
    Concordia University, Canada  
  • Aphra Kerr
    Maynooth University, Ireland 
  • Yasser Khazaal
    Université de Lausanne
    Hôpital de Genève, Switzerland 
  • RISQ – Groupe recherche et intervention sur les substances psychoactives
    Université du Québec à Trois-Rivières, Canada 
  • William Spencer Murch
    Concordia University, Canada 
  • TAG - Technoculture, Art and Games
    Concordia University, Canada

Funding agency:

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