Finding Better Games for Older Adults
All fun, no stress
The rapid growth of smart-computing and interactive communication technologies has opened important frontiers in design and development of digital health strategies at the level of screening, prevention and importantly, intervention and rehabilitation. The potential for providing assistive care to older adults through these digitized strategies is tremendous, however, there are several issues with acceptability and accessibility of these technologies that need to be overcome through participatory design.
Finding Better Games for Older Adults was initiated in 2017, to first, evaluate the stressfulness of experiencing different genres of games and interfaces with theoretically near-enhancing benefits; and next, to engage older players in the process of design and evaluation of "serious" games that offer potential benefits (psychological, physical or social). This project integrates methods from neuroscience, media psychology, electrical engineering, and human computer interface design.
This research project has led to a new community program supported by the Webster Foundation, at PERFORM Centre, called "Game Clinic Course". A group of seven silver-players, and three graduate students from Electrical Engineering (Mahsa Mirgholami), Communications (Eileen Holowka), and Design and Computation Arts (Rebecca Goodine) will explore different genres of computer games over two months, and will work towards curating a list of relevant games, and designing an 'ideal' Serious Game for Older Adults to be incorporated in PERFORM's regular Community programming.