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Dr. Andreas Arvanitogiannis, PhD

Associate Professor, Psychology


Dr. Andreas Arvanitogiannis, PhD

Biography

Dr. Andreas Arvanitogiannis obtained his Ph.D. in Psychology from Concordia University in 1998 and went on to postdoctoral work at Concordia’s Center for Studies in Behavioral Neurobiology and Harvard’s Psychiatry Department. He joined the Psychology Department in 2001, conducting research on animal models of motivation and reward. His service includes roles as the graduate program director and as a committee member on NSERC review panels. He's a member of the Society for Neuroscience and has been honoured with the Canada Research Chair in Behavioral Neurobiology.


Recent publications

Recent publications

Lessard, J., & Paré-Chouinard, S. (2022). Dramatic Situations for Emergent Narrative System Authorship. Proceedings of the 15th International Conference on Interactive Digital Storytelling, Santa-Cruz

Lessard, J., & Beauchesne, A. (2022). Automatic Interactive Documentation for Emergent Story Discovery. Foundations of Digital Games. Athens.

Lessard, J. (2022). Natural Language Interaction for Games and Gamification. 7th International Conference on Gamification & Serious Games. Geneva.

Lessard, Jonathan (2022) . « Adventure  » in Perron, Bernard; Boudreau, Kelly; Wolf, Mark J.P.; Arsenault, Dominic (eds). Fifty Key Video Games. Routledge ..

Lessard, Jonathan ; Carl Therrien. « Indies de province : Deux développeurs de jeux indépendants dans le Québec d’avant Internet ». Loading 14, no 23 (2021).

Lessard, J., & Kybartas, Q. (2021). Blabbeur—An Accessible Text Generation Authoring System for Unity. Proceedings of the 14th International Conference on Interactive Digital Storytelling, Tallinn.

Lessard, J. (2021). How Chess Became Hardcore:  A Short Game Design History. XXIII Board Game Studies Colloquium- The Evolutions of Board Games, Apr 2021, Paris, France.

Khaled, Rilla; Lessard, Jonathan; Barr, Pippin. « Documenting Trajectories in Design Space: a Methodology for Applied Game Design Research » (2nd best paper) In Foundations of Digital Games. Malmö, 2018.

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