I’ve worked as a Game Designer on For Honor at Ubisoft Montreal for the last 4 years. It’s been incredibly challenging, creative, and rewarding work and It’s surreal to be able to help build a game that reaches millions of people. I also now teach Game Design at Champlain College’s Montreal campus, and give workshops for non-profits such as Pixelles and Youth Fusion.
Après mon bac en Design-Arts, j’ai commencé comme travailleur autonome à faire des images de marque corporatives et des sites web. Par la suite, je suis devenu concepteur multimédia puis directeur de création avoir d’avoir mon propre studio qui se spécialisent en affichage numérique.
I currently hold a position as Postdoctoral Fellow in the Department of Geography and Planning at the University of Toronto. With a background in cultural geography, urban planning, and design, my multidisciplinary research focuses on vernacular creativity, communities, and difference in the city.
I lived in Montreal for ten years and for some of that time I studied Computation Arts at Concordia. I’m from a small dying town in north-east Quebec. It used to produce all the paper for the Chicago Tribune. During my degree I did a lot of different projects, mostly visual & interactive things, and coded quite a bit. I was also a teaching assistant for the Speculative Design course, and a research assistant for OBX Labs & Lablablab. I also went on exchange for a year: four months in Poitiers (birthplace of Foucault); four months in Rovaniemi (northernmost McDonald in the world)
Andrea Peña is a Colombian, Montreal based, multidisciplinary artist within the fields of choreography and design. Her works are focused on the creation of critical, alternative, performative and spatial universes that question the individual within society, to bring about a consciousness of self within the public and audience.
Kevin Yuen Kit Lo
I received my BFA in Design Art, and also completed the Graduate Certificate Degree at Concordia, before attending the London College of Communication and obtaining my MA in Graphic Design.
I’m the owner and technical director at Robocut studio.
I was born and raised in Mexico City. I am interested in design as a tool to transition to preferable futures and better public policy creation.
Currently I work at the National Digital Strategy, a Federal Government Office linked to the President’s which aims to digitize government services and leads the Open Data initiative in the country. I am part of the design team, in charge of developing graphic materials and communication in relation to these themes as well as for other Government Offices. In parallel we develop design methodologies which can improve the design process of many of these services. Our main goal is to transmit these processes and methodologies to public servants that are not familiarized with them.
I am the designer and co-founder behind the company Noujica. By integrating screen printing, glass work, drawing, and sewing, my colleague and I have created a unique line of clothing and accessories that are handcrafted in our Montreal-based studio since 2008.
I am a multidisciplinary designer creating visual communication strategies across various print and digital media. I specialise in information design, which is defined as the art and science of communicating complex ideas with clarity, precision, and efficiency. Information design is the point of intersection between design, communication, user experience (UX), as well as behavior and cognition disciplines.
I am a digital artist in the Entertainment Industry. I have spent the last 15 years working at Pixar Animation Studios in California on films such as The Incredibles, Wall-e, Up, Toy Story 3, Brave, and The Good Dinosaur.
I have been working in the field of graphic design and communications since completing graduate studies at Central Saint Martins College of Art and Design in the UK in 2002. In 2003 I co-founded Atelier Pastille Rose, with the goal of having a more hands-on approach to each design brief. I have been a part-time faculty member of the department of Design and Computation Arts at Concordia University since 2005.