For the third year running, Critical Hit welcomes 16 talented creators to make games in Montreal. They come to us from all over the world and have spent the summer investigating wearables and where they might be heading by creating games using new and old technologies.
Please join us for the showcase of the final games & experiments between a diverse group of multi-talented game makers. The showcase promises to be a fantastic evening of discussion and play at GamePlay Space here in Montreal.
Critical Hit 2015 was divided into short, two-week cycles, allowing for the prototyping strengths of the “slow-jam” but with a bit more breathing room as we asked participants to engage with new technologies under the theme of “Wearables.” These wearable games have ranged through all sorts of territories, from games where the player became a planet to dystopian futures where the wearable in question was to better aid assimilation, to games where players’ discovered how lives can be entertwined by literally tying and untying threads connected to their bodies, to games where data from the players’ body was used to create unique creatures for an ecosystem. By the time of the showcase, participants will have polished a final project for just over two weeks.
Final Games of Critical Hit 2015
(UN)DONE by Kara Stone, Milin Li, Amanda Tom
SHOAL by Kailin Zhu, Tobias Wehrum, Tony Higuchi, Owen Bell, Titouan Millet
UTOPIA by Nicole Pacampara, Raoul Olou, Hope Erin Phillips
WORMHOLE by Monica Rikic, Jessica Blanchet, Grayson Earle, Dawn Hang Yue Wong, Peter van Haaften