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Research Chair on Gambling

Chaire de recherche sur l'étude du jeu

Research Chair on Gambling

Chaire de recherche sur l'étude du jeu

Project E-GAMES

With the technological sophistication and connectivity of the web, mobile games have become one of the most popular entertainment activities on which Internet users spend the most time. These games generate worldwide revenues of nearly 40.6 billion dollars (US) per year, a 130% increase since 2013. Omnipresent in everyday life, they are the subject of debates about their addictive power.

Conceptually, F2P games challenge our models of understanding so-called behavioural dependencies because of the porosity they create within the previously sealed boundaries between gambling and video games.

To date, research in this field remains timid and knowledge is fragmented, largely driven by an individualistic approach, often neglecting important factors such game structure, technological environments, and the society in which these activities take place. It is therefore necessary to explore different models of understanding that take into account both the dynamic nature of games and the level of complexity of the online environment that hosts them.

E-GAMES (Electronic Gam(bl)ing : Multinational Empirical Surveys Project) s a multinational project initiated by Dr. Sylvia Kariouz (Concordia University), M. Jean-Michel Costes (Observatoire des Jeux, France), and Dr. Ingo Fiedler (Universität Hamburg, Germany). To date, E-GAMES includes five European partner countries (Germany, France, Italy, Poland, and Switzerland), and Canada. 

The objectives of E-GAMES international are to

  1. Collect the first data on F2P mobile gaming practices ;
  2. Examine individual and contextual factors that influence consumption patterns (participation, excessive use, and dependence) ;
  3. Better understand the convergences and divergences in practices and risks associated with gambling and F2P games.

Each partner is conducting a national study using the same methodology which will allow data to be shared and triangulated. The data collected in Canada will be compared with those observed in partner countries.

E-GAMES Canada research team

Canadian Institutes of Health Research

Funding E-GAMES Canada: 

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