FREQUENTLY ASKED QUESTIONS
What is 4th Space?
4th Space is a space, a location, in downtown Montreal.
4th Space is the front door to Concordia University - a place to learn about the research and class activities that you might never see or know about!
Our challenge is to find fresh, innovative, and engaging ways to show current research in a public, hands-on setting.
How does 4th Space activate research, teaching or initiatives?
We collaborate with students, faculty members, researchers, and staff to develop activities that invite engagement via deep-dives into projects and process-based explorations.
Events not Exhibitions! What is a 4th Space event?
4th Space is not an exhibition space. Instead we activate research, teaching activities, and University initiatives through interactive events.
4th Space prioritizes interdisciplinary events that allow participants to gain a behind-the-scenes experience of what research looks like.
What events work well in 4th Space?
Events need people! The space is best activated via workshops, hackathons, cross-disciplinary conversations, and research-residencies.
As a maker-space for knowledge-sharing, 4th Space is best suited for activities that engage audiences in the process of inquiry.
An agile space, complete with mobile screens, floor drains, a test kitchen, and flexible seating, 4th Space invites you to experiment.
What events are best hosted elsewhere?
Your exhibitions, conferences, performances, and formal presentations are most likely better suited to the other public spaces at the University.
While 4th Space displays research tools with accompanying demonstrations, hosts thematic residencies, and small-scale interactive performances, we are not a great match for traditional conference proceedings, end-of-term exhibitions, or private events.
What are 4th Space formats?
Through live events, video interviews, podcasts, research residencies, games, and inquiries into research tools and text resources, 4th Space collaborates with Concordians to make their research, teaching, or community initiatives accessible and experiential.