Anyone with access to a smartphone can enjoy and create content for virtual reality (VR).
Jasia Stuart, Coordinator - Digital Technologies, Concordia University Library
Sean Cooney, Technician - Webster Library Technology Sandbox
Join us for two sessions on using and creating VR content.
Session 1 - April 15 (10 a.m. - 12 p.m.): Introduction to different VR systems with a focus on mobile-based VR (such as Google Cardboard). We will look at a variety of VR content types. From there, we will look at the easiest way to build a VR experience and go right to work. Build your own environment, load models and work with 360 photography. No programming experience required.
Session 2 - April 29 (11 a.m. - 12 p.m.): Optional follow-up session to answer further questions and help you troubleshoot problems you may have run into and share your creation with the group. The Zoom link for this will be shared in the first session. (If this session presents a conflict for you let us know - it is exam period.)
Cardboard VR headsets will be provided (free) to those who enrol. This workshop is for Concordia students (graduate and undergraduate). This workshops requires a smartphone, and to be able to pick up a cardboard headset from the Webster Library building the week before the workshop. If you have questions, or only meet some of these requirements, please reach out to me to discuss at email@example.com.