Unreal Engine is a powerful game engine, used everywhere from independent developers to industry veterans. In this workshop, you’ll learn the basics of Unreal and what it’s capable of. Explore everything from scene creation, to character controllers, and even some basic examples of physics and triggered events.
Apply the 3D models you created in our preceding Blender workshop in a practical context.
How can you participate? Join us in person by registering here or online by registering for the Zoom Meeting or watching live on YouTube.
Leonardo Morales Vega is a Mexican-Canadian computation artist, working towards a unified multidisciplinary practice of digital speculative fabulation and sensory research creation. Their focus is on multi-cultural representation and sci-art, in the realms of Game and Experience Design. Leo’s trajectory encompasses independent explorations into traditional and digital art production techniques: from 2D hand-drawn visual development to real-time 3D creation methods. Leo has a formal education in 3D Animation and Computer-Generated Imagery from Dawson College in Montreal, and in Computation Arts from Concordia University, where they've worked as a research assistant in TAG (Technoculture Art & Games, games studies lab). Leo also has experience working as a Quality Analyst & Designer in video games at EA Motive.