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Student profile

Sâmia Pedraça

Thesis supervisor: Mia Consalvo
Thesis title: TBA

Sâmia is a Brazilian journalist, also a former: entrepreneur, reporter, and press relation consultant (Brazil). She holds an MA degree in Digital Humanities from the University of Alberta, and currently, she is a PhD candidate in Communication Studies at Concordia University. Her doctoral research explores the cultural, social, and economic implications of the video game industry. Sâmia's background spans various disciplines and mediums: Media Studies, Game Studies, Journalism, Digital Humanities, 3d Sculpting and Modelling, 3D Printing and Graphic Design (print & digital).


  • Pedraça, S. (2021). Formação artística na indústria de videogames: A representação das minorias. In D. Zanetti, R. Reis, & M. Antolini (Eds.), Minorias midiatizadas: Gêneros, etnias, e territórios. (1st Edition, pp. 274–297). Editora UFPel.
  • Staines, D., Consalvo, M., Stangeby, A., Pedraca, S. (2019). State of Play: Video Games and Moral Engagement. Journal of Gaming & Virtual Worlds. 11(3) Prague, 1 October 2019, pp 271-288.


  • Nagasaki Kitty: A War Story. Part of an exhibition Digital Dynamics 2018: Interactions at THE MUSEUM in Kitchener, Ontario. January 26 to May 13, 2018.
  • Aproximadamente 800cm3 de PLA . 3D print: digital copies and ownership disputes. Galeria da Arte Espaço Universitário UFES, Vitória, Brasil. April 7th to June 12th, 2016.

Social media links:

Sâmia Pedraça's Twitter page
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