I explore the possibilities of peer-reviewed game design, producing research–creation in the form of rules and goals to transmit academic findings.
William Robinson is affiliated with the Centre for Technoculture, Art and Games (TAG). He has written on historical games, the art of code, and amateur game design. His dissertation argues that 'serious games' can explore social problems. Robinson has used the unique features of games to address a range of topics, including federal politics, high school suicide, and net neutrality. He is currently co-authoring a public game for the Place-des-Festivals.