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GAM(BL)ING:

Commodification of Leisure in the Digital Era

 

Exploring hyperconnectivity and its relations to the consumption of games

Montreal, Spring 2021

The Summer Interactive Symposium 2020, originally scheduled from June 8th to 10th, is being postponed to spring 2021.

With advances in technology, a wide range of everyday practices are becoming more digitalized. The boundaries between offline and online spaces seem more blurred than ever, leading us to question how different forms of consumption connect harmoniously or disruptively along the physical-digital continuum. Supported by ubiquitous mobile technologies and connected platforms, gam(bl)ing experiences have been shaped by hyper-connected and rapidly adaptive technological environments that have changed the very nature of gaming and gambling, making them virtually indistinguishable. The objective of this symposium is to provide a space for researchers, students, clinicians and others in the field to share knowledge and discuss the relationship between digital gam(bl)ing and the commodification of leisure in the digital age. The symposium will explore the nature and functions of the different boundaries where gam(bl)ing experiences unfold in the physical-digital continuum.

The symposium will be structured around interactive sessions including roundtables, discussions, and immersive activities, as well as presentations by researchers and students from a variety of disciplines.

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