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Feb. 9 - Gaming Beyond Screens

Workshop and curated arcade organized by TAG and PlayPR
Poster by Carolyn Jong
Poster by Carolyn Jong

The Technoculture, Art and Games Research Centre presents a public symposium and arcade featuring digital games focused on physical interaction, movement and space titled Gaming Beyond Screens.

The panel discussion includes game designers, Bart Simon (TAG/Concordia), Doug Wilson (Die Gut Fabrik), Kaho Abe (Eyebeam Art and Techonology Centre) and Jim Toepel (Harmonix). The discussion will cover these designers’ experiences and insights in creating experimental and non-traditional movement-based games that challenge prevailing ideas about what video games can and could be.

Following the talks, TAG will host a public arcade in the Hexagram Black Box featuring Hughes, Simon and Tingley’s Propinquity, Abe’s Hit-Me, Die Gut Fabrik’s Joust and Harmonix’s Dance Central 3

What:   Panel discussion
When:  Saturday, February 9 from 3 to 5 p.m.
Where:  Room EV-1.615, Engineering, Computer Science and Visual Arts Integrated Complex (1515 Ste-Catherine St. W.), SIr George Williams Campus

What:    Arcade
When:   Saturday, February 9 from 6 to 8 p.m.
Where: Hexagram Black Box, Room EV-S3.845/855, Engineering, Computer Science and Visual Arts Integrated Complex (1515 Ste-Catherine St. W.), SIr George Williams Campus

All events are free – all seating is on a first-come, first-served basis. Chips and beer will be served during the evening arcade.

For more information, contact the TAG Coordinator Jane Tingley at 514-848-2424, ext. 4061, or by email.

This event takes place as part of a two-day workshop on gestural game design sponsored by the Office of Research at Concordia University, the Faculty of Fine Arts, the Play and Performance project of the GRAND NCE and the Technoculture, Art and Games Research Centre.

Related links:
•    View full event details, including speaker bios, on the Hexagram site
•    Propinquity
•    Hit-Me
•    Joust
•    Dance Central 3
 


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