Funding and support
Funding opportunities for graduate students
A number of awards are available to graduate students. Visit the Graduate Studies web site to make an advanced search of applicable funding. An example of international scholarships that have benefitted Fine Arts students and graduates is the Brucebo Scholarship for study and travel in Sweden.
2012-13 Federal and provincial grant recipients
Insight Grant $212,585 for three years
Selling Content Across Platforms: Discourse, Infrastructure and Practice Within Transnational Media Industries
The project is a transnational study of two terms that have become essential vocabulary in any discussion of digital media: content and platform. In media and communications theory these terms have displaced medium and message since the late 1990s. Yet, despite the prevalence of the terms content and platform, there has been remarkably little research on what exactly these terms mean, how we should conceive of contents and platforms today, to what technologies they refer,
and how they are mobilized within our digital media economy. This project focuses on the use of these terms in Japan and South Korea, examining the organization of governmental funding and media industries around their very particular inflections of contents and platform.
Networked art history: Assembling contemporary Canadian art from the 1960s to the present
This collaborative project proposes to critically re-frame the Contemporary Art period in Canada (from the 1960s to the present day), introducing the concept of the network as theme, critical model, and methodology. While “contemporary art” can be a temporally and geographically nebulous category, we approach this 50-year span in Canada as a legitimate art-historical
periodization that requires coherent modes of intellectual engagement. The network model is well poised for this research as it invites scholars to link apparently isolated or ephemeral moments in the Canadian art world, while accounting for some of the collective desires and aspirations which have fuelled this country’s lively art scenes.
Foucault is still guru of media/cultural studies, but the implications of his “confessionality” for today’s Euro-American, Judaeo-Christian-shaped cultures—and those outside of that orbit in the age of digital globalization—have yet to be fully understood. I Confess will try to do so. In examining a case study in which an award-winning conceptual/performance artist mounts a show, recycling clinical notes from years of therapy for his addiction and HIV+ issues, and exploring a work in an internet-based “diary” titled “Places Where I’ve Fucked” composed of 100 Googled sites of sexual exchange, I Confess surveys domains of confessional expression that began trembling after WW II— the seismic surfacing of the “I”—not only in the arts avant-garde, but also in many sectors of everyday life and culture.
Lefebvre received conference support for an international colloquium on “Pratiques de construction des mondes: fans, industries, mondes mediatiques”, held from June 6 to 8, 2013
Outre-vie/Afterlife: Recherche-creation sur la mise en relation des images dans l’espace-temps
photographique et filmique
This project is based in visual arts practice, specifically in photography and video. The “afterlife” of photographic and film images is examined within a context of renewed narratives and representations. The metaphorical aspect of “afterlife” is approached in two ways: images that capture and extend the presence of disappearing subjects, people, places; and images that can be
used as primary material, conductor threads within new configurations, creating active bodies of work in video and film installations.
DNA – la vie future des objets
The DNA project questions the paradigm of design and seeks to redefine the principles of the conception, production and consumption of sustainable objects. This ultimate goal of this research is to reduce the environmental impact of consumer goods on the environment. Through a process of creation and innovation, Racine and colleagues to develop a series of experimental design projects that will generate a new relationship between an object and its users. This new relationship
will be defined by the increased accessibility of information – such as the list of materials and their origins, as well as how a product was transported and what type of energy was used during production – that until this time, was difficult for the consumer to obtain. Putting information in the hands of consumers will allow users to assess the carbon footprint of each object they use while bringing the impact of consumer goods production into the collective consciousness.
The Slow Colour Project
This research-creation project explores the relationship between colour, perception, movement and time in the context of a participatory installation event. Like Manning’s earlier project, Slow Clothes (2007-09), the Slow Colour Project is influenced by the Slow Food movement. Manning is interested in the Slow Food movement’s focus on the quality of time shared, in particular its emphasis on creating propitious conditions for the creating of collective environments. The Slow Colour Project’s aim is to create a participatory environment that revolves around a slow process of spice-dyeing through which the aesthetic environment is transformed through colour and smell. A second stage of the project involves using the technique of subtraction cutting to create a participatory garment-making proposition using the dyed fabric.
The modalities of conversation with virtual gaming characters has not evolved much since the emergence of text-based adventure games in the early 1980s – an eternity, based on the standards of new media. But now that games allow a deep and flexible exploration of geographic spaces, in both a temporal and strategic sense, the conversational parameters still remain disjointed in menu chains of predetermined choices. This research-creation project aims to bridge this gap by developing a theory of design specialized terminology as well as a prototype of game conversation.
Devotional Art for Chastity and Fertility in Renaissance Italy
A growing body of scholarly literature, exploring the presence of apparently erotic imagery in works of sacred art, has addressed the vexed relationship between sexuality, religion and art in Early Modern Europe. This project studies the relationship between sexuality and devotional art in Florence, from the mid fourteenth to the late sixteenth century by investigating how prayers for sexual fertility and sexual chastity were directed to objects of sacred art, as well as other devotional objects. By exploring how works of art were the focus of prayers for relief from sexual problems, this study seeks to understand how and why two apparently incompatible categories—sexuality and religion—were merged together in Early Modern Art.