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Pippin Barr releases Let's Play: Ancient Greek Punishment: UI Edition


Let's Play: Ancient Greek Punishment: UI Edition is another edition in the Let's Play: Ancient Greek Punishment series begun in 2011 and comprising: Let's Play: Ancient Greek Punishment (2011), Let's Play: Ancient Greek Punishment: Art Edition Edition (2015), Let's Play: Ancient Greek Punishment: Limited Edition (2016), Let's Play: Ancient Greek Punishment: CPU Edition (2017), Let's Play: Ancient Greek Punishment: Inversion Edition (2019). In the UI Edition the mythological punishments are reimagined as a series of conventional user-interfaces not unlike Windows 95 control panels and setup wizards. The user/player experiences the same conceptual torments, from an eagle pecking out their liver as Prometheus to an unwinnable footrace as Zeno, but represented in the familiar language of sliders, radio buttons, drop-down menus, and more. The game asks us to what extent many of our interactions with our day to day interfaces can feel Sisyphean, and whether that's actually strangely comforting. Perhaps we must imagine UI Sisyphus happy?

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