Concordia University

Dome Ultimate League Rules

* Please note that occasionally, games will be scheduled outside of the normal league timeframe due to Stinger game and event obligations.

What is Ultimate?

Combining the non-stop movement and athletic endurance of soccer with the aerial passing skills of football, a game of Ultimate is played by two seven-player squads with a high-tech plastic disc on a field similar to football. The object of the game is to score by catching a pass in the opponent"s end zone. A player must stop running while in possession of the disc, but may pivot and pass to any of the other receivers on the field. Ultimate is a transition game in which players move quickly from offense to defense on turnovers that occur with a dropped pass, an interception, a pass out of bounds, or when a player is caught holding the disc for more than ten seconds. Ultimate is governed by Spirit of the Game™, a tradition of sportsmanship that places the responsibility for fair play on the players rather than referees. Ultimate is played in more than 42 countries by hundreds of thousands of men and women, girls and boys.


Concordia Ultimate 

  1. Exists to provide its participants a positive recreational experience incorporating a high spirit of sportsmanship, fair play and mutual respect between players. and is open to all participants, including the public, although priority will be given to Concordia Students.
  2. At the discretion of the league, teams may be reassigned to another division to ensure the competitiveness of the league.
  3.  Is played between two teams of five players (2 women, 3 men) with substitutions "on the fly". Consult additional rules  in this document for more clarification.


The 10 Simple Rules of Ultimate:

  1. The Field - A rectangular shape with endzones at each end. A regulation field is 70 yards by 40 yards, with endzones 25 yards deep. The Stinger Dome field is 60 yards by 30 yards, with endzones 7 yards deep.


  2. Initiate Play - Each point begins with both teams lining up on the front of their respective endzone line. The defense throws ("pulls") the disc to the offense. A regulation game has seven players per team. With Concordia Ultimate we play with a 5-person team, consisting of 2 women and 3 men per team.


  3. Scoring - Each time the offense completes a pass in the defense's endzone, the offense scores a point. Play is initiated after each score.


  4. Movement of the Disc - The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count. We will be using a stall count of 8 seconds.


  5. Change of possession - When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.


  1. Substitutions - In a regulation game players not in the game may replace players in the game after a score and during an injury timeout. We will have substitutions "the fly".


  2. Non-contact - No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.


  3. Fouls - When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.


  4. Self-Officiating - Players are responsible for their own foul and line calls. Players resolve their own disputes.


  5. Spirit of the Game - Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.

    **  All incidents taking place before, during, or following a match are reviewd by the league and supplemental actions may be  assessed following the conclusion of the review.


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